Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here for more information

Sign In to gain access to subscriptions and/or personal tools.
Media, Culture & Society
This Article
Right arrow Free Full Text (Free PDF) Free
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in Web of Science
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Daliot-Bul, M.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Japan's mobile technoculture: the production of a cellular playscape and its cultural implications

Michal Daliot-Bul

HAIFA UNIVERSITY, ISRAEL, mikibul{at}gmail.com

The reception of mobile communication and internet by Japan’s youth in the late 1990s has determined the shaping of the mobile communication market in this country. From a business-oriented device, mobile phones were transformed into an intensely personal part of the users’ lives, particularly notable for offering a spectacular interactive playscape that challenges the tyranny of everyday life. Rather than being a trivial mechanism of stress release or a means to make the in-between temporalities of everyday life more enjoyable, this playscape has come to be a cultural arena that both reflects as well as induces socio-cultural change. In reconstructing the cultural production of Japan’s cellular playscape, this article focuses on two sets of issues. The first is the contextualization of the mobile communication market in Japan within broader cultural processes in which youths have become the new cultural avant-garde of urban lifestyles. The second is an analysis of how the merging of play into everyday life through mobile communication technologies is creating new modes of relating to the social, technological and urban environments.

Key Words: cultural change • emotions as social practice • late consumer culture • urban lifestyles • youth popular cultures

Media, Culture & Society, Vol. 29, No. 6, 954-971 (2007)
DOI: 10.1177/0163443707081710


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?