|
Sign In to gain access to subscriptions and/or personal tools.
|
Japan's mobile technoculture: the production of a cellular playscape and its cultural implications
Michal Daliot-Bul
HAIFA UNIVERSITY, ISRAEL, mikibul{at}gmail.com
The reception of mobile communication and internet by Japans youth in the late 1990s has determined the shaping of the mobile communication market in this country. From a business-oriented device, mobile phones were transformed into an intensely personal part of the users lives, particularly notable for offering a spectacular interactive playscape that challenges the tyranny of everyday life. Rather than being a trivial mechanism of stress release or a means to make the in-between temporalities of everyday life more enjoyable, this playscape has come to be a cultural arena that both reflects as well as induces socio-cultural change. In reconstructing the cultural production of Japans cellular playscape, this article focuses on two sets of issues. The first is the contextualization of the mobile communication market in Japan within broader cultural processes in which youths have become the new cultural avant-garde of urban lifestyles. The second is an analysis of how the merging of play into everyday life through mobile communication technologies is creating new modes of relating to the social, technological and urban environments.
Key Words: cultural change emotions as social practice late consumer culture urban lifestyles youth popular cultures
References
- Allison, A. (1994) Nightwork: Sexuality, Pleasure, and Corporate Masculinity in a Tokyo Hostess Club. Chicago: University of Chicago Press .
- Allison, A. (2003) ` Portable Monsters and Commodity Cuteness: Pokemon as Japan's New Global Power', Postcolonial Studies 6(3): 381—95 .
- Auckerman, W. (2001) ` Surveys Show Cell Phone Secrets of Japanese Youth ', Asia Wireless News, 1 January.
- Beck, J. and M. Wade (2003) DoCoMo: Japan's Wireless Tsunami. New York: Amacom .
- Ben Ari, E. (2002) `At the Interstices: Drinking, Management, and Temporary Groups in a Local Japanese Organization ', pp. 129—51 in J. Hendry and M. Raveri (eds) Japan at Play. London: Routledge .
- Bijker, W.E. (1990) The Social Construction of Technology. Eijsden , The Netherlands: W.E. Bijker .
- Boellstorff, T. and J. Lindquist (2004) ` Bodies of Emotions: Rethinking Culture and Emotions through Southeast Asia ', Ethnos 69(4): 437—44 .[CrossRef][Web of Science]
- Caillois, R. (1961 [1958]) Man, Play and Games. New York: The Free Press of Glencoe .
- Clammer, J. (1997) Contemporary Urban Japan: A Sociology of Consumption. Oxford: Blackwell .
- Daliot-Bul, M. (2002) `Hahaver haselulari hatov beyoter' (The Best Cellular Friend) , Masa Aher 129: 93—8 .
- DoCoMo k
tai denwa katarogu (DoCoMo Cellular Phones Catalogue), July 2005. - Fasol, G. (2004) Scenarios for Japan's Mobile Ecosystems . Eurotechnology-Japan, URL (consulted 3 May 2006): http://www.tekes.fi/ohjelmat/vamos/Japan.pdf
- Featherstone, M. (1991) Consumer Culture and Postmodernism. London: Sage .
- Federman, M. (2004) `What is the Meaning of The Medium is the Message? '. URL (consulted March 2006): http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm
- Fujimoto, K. (2005) `The Third-stage Paradigm: Territory Machines from the Girls' Pager Revolution to Mobile Aesthetics', pp. 77—102 in M. Ito, D. Okabe and M. Matsuba (eds) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Funk, J.L. (2003) ` Key Trajectories and the Expansion of Mobile Internet Applications ', paper presented at the Stockholm Mobility Roundtable, 22—23 May. URL (consulted May 2006 ): http://www.iir.hit-u.ac.jp/file/FUNK%20INFO%20paper.pdf
- Goffman, E. (1976) `Performances', pp. 89—96 in R. Schechner (ed.) Ritual, Play and Performance. New York: The Seabury Press .
- Gottlieb, N. and M. McLelland (eds) (2003) Japanese Cyberculture. New York: Routledge .
- Green, L. (2002) Technoculture: From Alphabet to Cyberspace. St Leonards, NSW: Allen and Unwin .
- Hakuhodo seikatsu sogo kenkyujo [Hakuhodo Research Institute of Everyday Life] (2001) K
tai seikatsu hakusho (White paper on keitai in everyday life). Tokyo: NTT Shuppan . - Hjorth, L. (2003) `Cute@keitai.com', pp. 50—9 in N. Gottlieb and M. McLelland (eds) Japanese Cybercultures. London: Routledge .
- Hjorth, L. (2005) ` Odours of Mobility: Mobile Phones and Japanese Cute Culture in the Asia Pacific ', Journal of Intercultural Studies 26(1—2): 39—55 .[CrossRef]
- Huizinga, J. (1950 [1938]) Homo Ludens: A Study of the Play Element in Culture. Boston, MA: Beacon Press .
- Ito, M. ( 2005) `Introduction: Personal, Portable, Pedestrian', pp. 1—16 in M. Ito, D. Okabe and M. Matsuba (eds) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Ito M., D. Okabe and M. Matsuba (eds) (2005) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Ivy, M. ( 2000) ` Revenge and Recapitation in Recessionary Japan ', South Atlantic Quarterly 99(4): 819—40 .[CrossRef]
- Kinsella, S. (1995) `Cuties in Japan', pp. 220—54 in L. Skov and B. Moeran (eds) Women, Media and Consumption in Japan. Honolulu: University of Hawaii Pres s.
- Kohiyama, K. (2005a) ` The Meaning of Keitai ', Japan Media Review, 28 July. URL (consulted May 2006): http://www.japanmediareview.com/japan/stories/050728kohiyama/
- Kohiyama, K. (2005b) `A Decade in the Development of Mobile Communication in Japan (1993—2002)', pp. 61—74 in M. Ito, D. Okabe and M. Matsuba (eds) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Kontio, P. (2004) Mobile Gaming Business. Helsinki University of Technology, Telecommunications Software and Multimedia Laboratory . URL (consulted July 2005): http://www.tml.tkk.fi/Opinnot/T-109.551/2004/reports/mobile_gaming.pdf
- Kunii, I. and S. Baker. (2000) ` Amazing DoCoMo ', Business Week, 17 January: 24—9 .
- Kridel, T. (2000) ` I-opener ', Wireless Review, 1 October: 22—8 .
- Machiyama, T. (2004) `Mondo tokyo: Otaku', pp. 13—15 in P. Macias and T. Machiyama (eds) Cruising the Anime City. Berkeley: Stone Bridge Press .
- Maffesoli, M. (1990) Au creux des apparences: pour une éthique de l'esthétique (At the Bottom of Appearances: An Ethic of Aesthetics). Paris: Plon .
- Maffesoli, M. (1996 [1988]) The Time of the Tribes: The Decline of Individualism in Mass Society. London: Sage .
- Mann, C.C. (2001) ` The Secret to Turning a Profit on the Web ', AsiaWeek.com, 17 August. URL (consulted May 2006): http://www.pathfinder.com/asiaweek/technology/article/0,8707,170518,00.html
- Matsuda, M. (2005) `Discourses of Keitai in Japan', pp. 19—39 in M. Ito, D. Okabe and M. Matsuba (eds) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Matsunaga, M. (2000) i m
do jiken (The i-mode incident). Tokyo: Kadokawa shoten . - McLuhan, M. (1994 [1964]) Understanding Media. Cambridge, MA: MIT Press .
- Nakada, G. (2005) ` Sony Music, Artificial Life Close 3G Mobile Music Deal ', Wireless Watch Japan, 8 October. URL (consulted May 2006): http://www.wirelesswatch.jp/modules.php?name=News&file=article&sid=1568
- Nakamura, Y. (2004) Uchira to osoro no sedai: Tokyo joshik
sei no sugao to k d (The Generation of `Us' and `Together': The True Face and Behavior of Tokyo High School Girls). Tokyo: Kodansha . - Norman, D.A. (2004) Emotional Design. New York: Basic Books .
- Ohara, S. (2002) i m
do shakai no ware to wareware (i-mode Society: I and We). Tokyo: Chukokoronshinsha . - Okada, T. (2005) `Youth Culture and the Shaping of Japanese Mobile Media: Personalization and the Keitai Internet as Multimedia', pp. 41—60 in M. Ito, D. Okabe and M. Matsuba (eds) Personal, Portable and Pedestrian: Mobile Phones in Japanese Life. Cambridge, MA: MIT Press .
- Okada T. and M. Matsuda (2002) K
tai gakuny?mon (Understanding Mobile Media). Tokyo: Yuhikaku . - Plant, S. (2002) On the Mobile: The E fects of Mobile Telephones on Social and Individual Life. Report for Motorola .
- Rheingold, H. (2002) Smart Mobs. New York: Basic Books .
- Shields, R. (1996 [1988]) `Foreword: Masses or Tribes? ', pp. ix—xii in M. Maffesoli, The Time of the Tribes: The Decline of Individualism in Mass Society. London: Sage .
- Sutton-Smith, B. and D. Kelly-Byrne (1986 [1984]) `The Idealization of Play', pp. 305—22 in P.K. Smith (ed.) Play in Animals and Humans. New York: Basil Blackwell .
- Wireless Watch Japan (2006) Home page. URL (consulted June 2006): http://www.wirelesswatch.jp/index.php
- Yamaguchi, M. (2002) `Karakuri: The Ludic Relationship between Man and Machine in Tokugawa Japan', pp. 72—83 in J. Hendry and M. Raveri (eds) Japan at Play. London: Routledge .
Media, Culture & Society, Vol. 29, No. 6,
954-971 (2007)
DOI: 10.1177/0163443707081710

CiteULike Complore Connotea Del.icio.us Digg Reddit Technorati Twitter What's this?
|
|